3D-folio

3D-models and textures.
Software: 3ds max, Maya, Quixel Suite, Substance Painter, ZBrush, Photoshop and etc.
Only selected works.

Other works you can see in «Projects» section.

ArtStation: https://id13.artstation.com


Models for Pantropy game (http://playpantropy.com)

ilf_01 ilf_02

emconsole_01 emconsole_01b emconsole_02

Drop Ship
drop_ship_01 drop_ship_02 drop_ship_03 drop_ship_04 drop_ship_05 drop_ship_06

Drop Mesh
drop_mesh_01 drop_mesh_02 drop_mesh_03 drop_mesh_04 drop_mesh_05

Mining Tool Level 3 —  Modeling/ Mapping/ Texturingmining_tools_lvl3_01

Mini Rocket Launcher — Texturing

mrl_06

Spaceship — Modeling (retopology)/ Mapping/ Texturing

spaceship_03

 


Work for Sketchfab Mad Science Contest 2016

3.5К tris

2048×2048 (albedo, normal map, metalness, roughness, ao, emissive, alpha)

pin2016_01

pinocchio_2016_tex

Stages: https://forum.sketchfab.com/t/pinocchio-2016-experiment-done/8964


Robot-gecko Waldo from «Dinotrux» animation series (test task)

waldo_01 waldo_02 waldo_03 waldo_04 waldo_05


Great Britain Equipment (WoT, 2014)

1x1024x1024 texture

GB_equipment_01 GB_equipment_02 GB_equipment_03 GB_equipment_04 GB_equipment_05 GB_equipment_06 GB_equipment_07

GB_equipment_textures


3D-model of AH-1W Super Cobra helicopter, 2013 (3ds max, Photoshop)

AH-1W_SuperCobra_01 AH-1W_SuperCobra_02 AH-1W_SuperCobra_03 AH-1W_SuperCobra_04 AH-1W_SuperCobra_05

AH-1W_SuperCobra_06


3D-model AH-1G HueyCobra Model 209, 2013 (3ds max, Photoshop)

AH-1G_HueyCobra_Model209_01 AH-1G_HueyCobra_Model209_02 AH-1G_HueyCobra_Model209_03 AH-1G_HueyCobra_Model209_04 AH-1G_HueyCobra_Model209_05

AH-1G_HueyCobra_Model209_06


3D-model Mi-4АВ, 2013 (3ds max, Photoshop)

Mi-4AB_04 Mi-4AB_01 Mi-4AB_02 Mi-4AB_03
Mi-4AB_05
Mi-4AB_06


3D-model AH-1J SeaCobra, 2013 (3ds max, Photoshop)

AH-1J_SeaCobra_01 AH-1J_SeaCobra_02 AH-1J_SeaCobra_03 AH-1J_SeaCobra_04 AH-1J_SeaCobra_05

AH-1J_SeaCobra_06


My ride films


 

2008 Year

Medieval house (test task) Click to enlarge

medieval_house_01medieval_house_02
arch_visualisation

big-house_a_02

BigHouse_01

bridge_01
house_avel_01
Part of texture
ostroghenka_37_2_avel_01_texture_fragment

house_avel_02

house_avel_03

fr5_01 fr5_02 fr5_03 fr5_04

House-module. Bottom part (year 2007)

shopfront_03 shopfront_01 shopfront_02 shopfront_04
ostroghenka_28_01 ostroghenka_28_02

ostroghenka_28_zenit_01_frag
ostojenka3a_01 ostojenka3a_02
ostroghenka20_01 ostroghenka20_02 ostroghenka20_03

state-historical-museum_01 state-historical-museum_02 state-historical-museum_03 state-historical-museum_04 state-historical-museum_05

metro_colloseum
petra_1

piazza_san_marco_01 piazza_san_marco_02 piazza_san_marco_03 piazza_san_marco_04 piazza_san_marco_05 piazza_san_marco_06

house16_01 house16_02 house16_03

house18_01 house18_02 house18_03

palazzo_patriarcale_01 palazzo_patriarcale_02 palazzo_patriarcale_03 palazzo_patriarcale_04

Some textures
textures_pack1

tent_colloseum

Diffuse Texture

tent_texture
fountain_pic
2009_05_15_R2
2009_05_15_R3
2009_05_15_R4
2009_05_15_R6

Chevrolet Tahoe 2003 (31.500 triangles) 2008 year
Tahoe2003_2013_render
tahoe_wire
tahoe_back
tahoe_front

Chevrolet Blazer Tuerer (41.700 tris) 2008 year
chevrolet_blazer_01
blaxer_front
blazer_back
blazer_wire


Game location «Harbor» (2008) (3ds max, Photoshop)

game_location_port_01 game_location_port_02 game_location_port_03 game_location_port_04 game_location_port_05 game_location_port_06 game_location_port_07


Models with textures «Bee Adventure» (2009, 3ds max, PS)

flowers_01 flowers_02 bonuses_01 bonuses_02

envir_03 envir_02

earth_enemies_01 earth_enemies_02
flying_enemies_01 flying_enemies_02

vodomer

bee_01 bee_02

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